![]() ![]() ![]() The game updates which virtual keys are being pressed by iterating through the ds_map and setting the current ds_map virtual key to "on" if the ds_map key is being pressed To do this, i have a ds_map binding keyboard keys to virtual keys. Maybe they want to use the arrow keys and the numpad to move? This is potentially better than assigning keyboard keys to virtual keys. This way the user can use multiple keys to perform the same function. I made a key binding system where each virtual key in game (virtual keys being stuff like right, left, up, down, select, cancel, menu, inventory, etc) can be assigned to a keyboard key. The next gm(48) will take place on Oct 20, 2018. ![]() The gm(48) is a casual, fun game jam that helps you to learn and grow as a developer. Shining a light on high-quality projects and resources created by our community.įor more than 8 years, the tight-knit community of /r/gamemaker has run the game jam gm(48) for GameMaker developers of all ages and experience levels. Share the latest pictures and videos of your gameĪre you in need of motivation? Then take a stab at these creative challenges. Scheduled content ScheduleĪsk questions, ask for assistance or ask about something else entirely.ĭiscuss game design and game development. Join in the conversation, get help with any issues you might have and connect with your fellow developers! We also have a Steam Group for playing games. r/gamemaker sponsors three chat-rooms: IRC, a Discord server, and a Slack team.
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